Retro Cybercity Apartments Tileset (REVAMPED)
A downloadable asset pack
Retro Cybercity Apartment Tileset
This asset pack is for creators who are looking to try a cyberpunk or futuristic scifi aesthetic that takes cues from the analog era of the 1980s and 90s. Think Blade Runner or Ready Player One with an SNES/SEGA Genesis style color palette.
It includes tiles and objects in an "Apartment Complex" theme reminiscent of mega-buildings in many cyberpunk and futuristic settings. There are alternative versions of many of the objects and tiles included so that you have creative freedom with building environments as you wish. These assets can certainly be used beyond the "Apartment Complex" theme for building out maps and environments.
The pack is top-down perspective and scaled at 16x16 by default. A 48x48 version of each tileset is also included as I've found blowing up 16x16 assets to 3x is a superior method for importing custom art to RPG Maker engines. Though designed around RPG Maker, this package can be used in various game development engines, including Unity and RPGmaker. The pack uses a customized version of theBLKNX64 palette by @blkirl.
Housekeeping Notes:
Unless otherwise indicated, all materials are offered in PNG format.
I DO NOT use AI for any part of my creative process -- all of my work is hand-made in Aseprite.
What Does It Include (as of July 2024)?
This asset pack has tripled in size (at least) and now includes a fuller range of useful tiles and props for the "Apartment Complex" theme. Existing elements have been tweaked or improved where possible. Gaps in content have also been filled and this process will continue as the asset is developed.
Unless otherwise indicated, all materials are offered in PNG format.
This pack now includes:
- FREE Demo version of tileset which includes a small sample of the available content of this pack. Try before you buy!
- Revamped showcase Mockups using these assets and now available in the pack as reference material. These are a good way for users to see how the elements of this tileset all fit together in a sample map/scene.
- "Exterior" Tileset with two variant A5 (floors and walls) sheets and three additional (B, C, D,E) sheets loaded with props.
- This tileset works well as a "building interior" and includes elements for shops, security rooms, elevators, and more.
- 200+ Tiles (A5)
- 100+ Props and Prop Pieces (B, C, D, E)
- Variants/Recolors of many tiles and props
- Animated Props
- Assortment of number and letter signage as well as blanks so that non-English alphabet users can potentially add their own alphabets or symbols. I may eventually make a Kanji variant or similar since Japanese signage is kind of cyberpunk mainstay!
- "Interior" Tileset with three variant A5 (floors and walls) sheets and four additional (B, C, D, E) sheets loaded with props.
- This tileset works well as a "apartment interior" and includes elements for bedrooms, kitchens, bathrooms, and more.
- 300+ Tiles (A5)
- 100+ Props and Prop Pieces (B, C, D, E)
- Variants/Recolors of many tiles and props
- Animated Props
This pack does not or no longer includes:
- 32x32 variant sheets ( you can easily upscale 16x16 to 32x32 if needed!)
- Autotiles
- "Bonus" character sprites -- the same three sprites previously available in this pack will be updated and remain available via a "Demo" version of my "Street Characters" Pack.
*** The "full tileset" image in the sidebar features two of the FIVE walls and surfaces tilesets (A5) -- it is not the full selection of what's in the pack.
Will There be Updates?
As of July 2024, this asset pack has been reworked as part of my general content revamp. Future updates are expected to be smaller scale changes and fixes and will be added to this space as they occur.
Licensing
Please note, by purchasing and downloading this product, you are agreeing to the following licensing terms:
What You Can Do:
- Use the assets in commercial and non-commercial video games and personal projects and related promotional materials.
- Edit the assets as much as you like for use in projects.
- Publish work using these assets on websites relating to art, games, and similar.
What You Cannot Do:
- Resell, repackage or redistribute the assets in original or modified form.
- Use the assets or derivatives in logo, trademark, or service mark.
- Include these assets in game making tools or code templates.
- Use the assets to train AI image generators.
- Use the assets for the creation or promotion of NFT, cryptocurrency, blockchain or web3 projects.
- Use the assets in any printed media or physical products.
If you have any questions about this licensing agreement, please contact me.
Contact & Support
I am open to suggestions and feedback and am quick to respond to comments here. I am always looking forward to seeing what YOU make with my assets.
I am easiest to reach through the comments page here on itch. If you want to hire me or for any other reason don't want to leave a comment, please email me: hedgewizardghame@gmail.com
You can also find me on Artstation where I (occasionally) update my art portfolio.
Updated | 8 days ago |
Status | In development |
Category | Assets |
Rating | Rated 5.0 out of 5 stars (5 total ratings) |
Author | everlyspixelsandpens |
Genre | Role Playing |
Tags | 2D, Cyberpunk, Pixel Art, Retro, RPG Maker, Sci-fi, Sprites, Tilemap, Tileset |
Download
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Comments
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I would recommend adding the doors I see in every mockup to the sprite atlas somewhere. If they're included in the pack I cannot find them
Sorry for any inconvenience! I can confirm that the door sprites should be in the pack.
They aren’t on the core spritesheets for space and redundancy reasons, at least originally. Because I am revamping a lot of props, especially things like doors, to include animation, I have organized the file architecture of packs a little differently than before.
For yourself and anyone reading this, the place to find the doors (and other animated props/tiles) is “animated prop spritesheet” which is a folder in the pack structure.
If you still can’t find it, I would love screenshots to get a look at the folder contents for the pack you’ve downloaded. Maybe there is an issue I don’t know about.
All that said, I should also ask you if you would personally prefer non-animated instances of doors or similar included in the tilesets. This is of course possible, especially with the revamps where I am doing a lot of “alt” versions of tilesets to include variants of props and tiles. If there’s a need, even for convenience, to have these on the core tileset sheets, I can include them in future updates and in new packs with similar elements.
Ah, yeah I didn't even think to look there. I can confirm I do have them in my pack. It's my personal opinion that for ease of use I'd include at least two frames (fully open and fully shut), since there are situations where using the animated prop doesn't make sense, so you don't want to import and spend time filling metadata for a whole other sprite sheet to only use one or two things.
But I would consider it fine as is, my bad for not seeing those. It's worth saying I'm not an RPG maker guy, so my perspective is that of Unity + Godot users.
You’re probably right about including those frames and I have done exactly that in previous versions of this pack and existing versions of other packs. I try things slightly different some of the time so that I can see what works for people but I’m small so it’s slow going w/o much feedback. What you’re saying is very helpful and based on this alone, I’ll likely start to make sure even animated elements are represented somehow in the base tileset sheets.
Also totally understand about engine differences. I started out packaging this stuff in a loosely defined, generic sorta way (engine agnostic) but RPGmaker requires strict formatting and most of my early feedback was from RPGmaker users. As more of an RPGmaker user myself, it seemed to me that I could adhere to those formatting standards without causing any inconvenience to users who operate on less restrictive engines like Godot or Unity. Anything that lets you slice a spritesheet internally, basically. But that doesn’t mean I should neglect simple stuff that makes users like you have an easier time with my assets.
Please come back with any additional feedback or questions or issues in the future!
I'm incredibly stumped on how to convert these for use in RPG Maker MV. I've imported the 48x48 tiles into the tileset database but I can't get it to line up with auto-tiling. Does it just have to be done by hand?
These do not include autotiles and should be used only in the A5, B, C, etc layers. This is a good reminder for me to include that information somewhere on these pages.
You would also want to make sure that the sheet is the correct size as every RPGmaker has default sheet sizes and anything not that won’t work. I included the scaled up assets for different RPGmakers, such as 32x32 for VXace and 48x48 for MV/Z.
To be honest, I expected to hear more feedback about this if the formatting didn’t work out, but aside from another person who had a case of user error, I haven’t really gotten a sense of how many people are using these assets for RPGmaker projects or not. This was also my first pack and I structure them differently now. I only include the 16x16 sheets and expect the user can upscale if need be.
I tried making an out of the box RPGmaker compatible series with Nine Realms but that project hasn’t sold much and one of the issues might be that the specific RPGmaker formatting isn’t really a selling feature. There’s also that there isn’t much content for that series yet.
Without more feedback, it is hard to tell. Thanks for yours and please ask any other questions you have.
Thanks for getting back so fast! I was drawn to the cyberpunk tilesets because I am making a game with this style and I really like yours compared to other modern tilesets I looked at :) Would you be up for a commission of an RPG Maker MV compatible version of the sets? If not that's ok, auto-tiling isn't necessary to use it by any means.
Hello! Yeah, I tend to prioritize comments on itch when I see ’em!
I’m glad you like my stuff and as for doing autotile commission for ya, I don’t see why not. Best place to start would be a breakdown of what you need, when you need it by, etc and I can quote you a fee from there.
This will probably get me going on more tile content for this theme, too.
looking great! makes me want to make a retro cyberpunk game.
Thanks! Stay tuned as I add stuff!
Updated as of February 14th, 2022. This update includes fixes made while working on this theme’s first CHARACTER PACK.
Please have a look at that!